/*
 * Copyright (C) 2021-2024, 5DPLAY Game Studio
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package net.play5d.game.bvn.utils {
import flash.events.Event;

public class TouchMoveEvent extends Event {
    include '../../../../../../include/_INCLUDE_.as';

    public static const TOUCH_BEGIN:String = 'EVENT_TOUCH_BEGIN';
    public static const TOUCH_MOVE:String  = 'EVENT_TOUCH_MOVE';
    public static const TOUCH_END:String   = 'EVENT_TOUCH_END';

    public function TouchMoveEvent(type:String) {
        super(type, false, false);
    }
    public var deltaX:Number;
    public var deltaY:Number;
    public var delta:Number;
    public var startX:Number = 0;
    public var startY:Number = 0;
    public var endX:Number = 0;
    public var endY:Number = 0;
    public var distanceX:Number = 0; // 从触摸开始到结束的X距离
    public var distanceY:Number = 0; // 从触摸开始到结束的Y距离
}
}
